

Tell us how the studio came together and why you wanted to pursue indie development. Storm in a Teacup is a relatively young studio with three other games under its belt within a six-year period. Sitting down with Storm in a Teacup founder Carlo Ivo Alimo Bianchi, who has worked at companies like Ubisoft, Crytek, and Square Enix, we discussed his reasons for venturing out on his own as an indie developer, the benefits of developing the game using Unreal Engine 4, and what the Unreal Dev Grant meant to him and his team. Emphasizing intelligent play over straightforward action, Close to the Sun pushes to stand tall on its own.

As there are no weapons in the game, Rose, the game’s largely defenseless protagonist, will have to rely on her wits and puzzle-solving skills if she wants to survive a creepy voyage on Nikola Tesla’s fictional floating ship. Sporting a brooding steampunk aesthetic, you’d be forgiven for thinking Close to the Sun is torn right from the pixels of BioShock, but apart from their similar art deco backdrops, that’s where the similarities end. A horror adventure loosely centered on the works of Nikola Tesla, Close to the Sun showed immense potential early in development and was a recipient of an Unreal Dev Grant. By Shawn Petraschuk Italian studio Storm in a Teacup hopes to turn heads with its ambitious fourth title, Close to the Sun.
